Identify the symptom
- Shader compilation: sharp hitching when an effect or location appears for the first time, then less severe on repeat.
- Sustained FPS drop: frame rate remains low in the same scene and follows graphics load.
- Frame pacing: average FPS looks acceptable but motion feels uneven.
- Network latency: players teleport, inputs confirm late, or actions rubber-band while local animation remains smooth.
Controlled test
- Use the same location, route, resolution, and preset for each comparison.
- Change one setting at a time and record average FPS plus visible hitching.
- Test frame generation separately from upscaling; it can improve displayed FPS without reducing input latency.
- Repeat a route once to distinguish first-seen shader work from a persistent problem.
Settings and driver caution
DLSS, FSR, TSR, and frame generation trade image quality, latency, and GPU load differently. A recommendation without GPU model, base frame rate, and resolution is not verified.
Evidence ledger